Jackson opened this issue on Aug 15, 2002 ยท 54 posts
Penguinisto posted Thu, 15 August 2002 at 9:35 PM
The head may be a little big IMHO, but I can scale that down... The body may not look like that of a Playboy centerfold, or look much different than the usual Faerie-like bodies I'm used to working with, but I can shape it to whatever taste I like. Personally, I like her shape now... looks more normal and easily moldable. She looks exactly like the average 30-something woman... and quite a pretty one at that. Guys... Look at Vicky. By default she's Play-doh Girl... and ugly as sin. But with morphs and changes, you can make Vicky a teenage girl, a fat trailer-trash slob of a human being, a supermodel, a regal queen, an old hag, a monster from Mars... and be convincing about it! I think the same goes in this case. Not everyone expects a mesh to simply look drop-dead fabulous out of the box, and I'd be leary of any that did. What I want to know is... can I scale Judy up to 300-lbs of fat-roll obesity, or down to a scrawny 17-year-old anorexic kid, all without the mesh coming apart in either extreme? Can I make her into a half-dragon, half human creature without the face looking like it were molded of plastic? Can I make her any height from 1.5m to 2.5m tall? Most importantly, can I morph her without running out of polys at some critical juncture? That is what I look for in a mesh. Versatility. In Poser, I expect to have to mold her into just the character I've been looking for, to make her unique, to make her stand out! Only the laziest creatures simply slap in a model and expect that to make or break the render... you have to impart personality, your own hand into the mesh... else you could skip Poser altogether and just learn Photoshop for all the good it'll do you. /P