cn24 opened this issue on Aug 11, 2002 ยท 8 posts
Alduin_dor_Lammoth posted Mon, 19 August 2002 at 3:57 AM
I am just wondering: does Carrara Studio 2 have the scrambled UV coordinates problem that Ray Dream Studio 5.5 did? I have RDS now, but am looking to upgrade to Carrara Studio 2...that is, if it CS2 doesn't destroy my UV data as RDS does.
I have been trying to texture a weapon model for Unreal Tournament (PC shooter game). I would model it in RDS as a vertex mesh, export as an OBJ model and UV map it in UVMapper. I would then import the model back into RDS, apply my texture and re-export as a 3DS (3DS is all Unreal Tournament understands). When viewed in the game, the texture is scrambled. The weapon looks like it got dipped in a vat of rainbow paint. As a test, I exported it from RDS again as a new OBJ and looked at its UV coordinates in UVMapper and found they were indeed scrambled. Please tell me Eovia has fixed this unforgivable problem.