clyde236 opened this issue on Aug 19, 2002 ยท 28 posts
johnpenn posted Mon, 19 August 2002 at 1:55 PM
Attached Link: http://pennypacker.net/tutorial/rendering/index.html
Well, check out this page, and render the [simple] file on your system. If you send a pic of the render report (or post it here), I'll put it on that page. I only tested it on my Mac. I made that page because of the all the talk about B5's slow render times, and I wonder how it works on a PC. I suspect that Bryce 5 is coded more efficiently for Mac OS X than Windows, if that's true, then Macs might render a B5 file faster. As for system performance, it's relative to the software and hardware. If you want raw speed, Mac will lose. While the G4 is fast, even the fastest G4 isn't as fast as the latest Pentium. Still, both are quite fast. And like Rayraz pointed out, if your system is a bit light in the RAM department, processor speed wont matter anyway. Apple uses G4 benchmarks in Photoshop because it's a popular app for one, and also because its code is streamlined for dual processors and for the G4's special AltiVec (velocity engine). Software that's optimized for the G4 is *much* faster than software that isn't. As far as apps go, there are way too many, and I hope someday it will get easier. I use Strata 3D, Bryce, UVMapper, and occasionally Poser. I'd like to try others, but the price tag is a deterrent. Pros can probably get away with only Lightwave or Maya, but keep in mind that those apps require that you do a lot of work manually where as with an app like Poser, you just turn a dial. I think everyone uses a 2D editor, I couldn't imagine texturing something without Photoshop. Oh, and what about the animators and video guys that no doubt use Premier or Final Cut Pro? There will always be different apps for different uses, like 3D will probably never merge with Photoshop type apps, nor will it likely merge with movie apps. But I would like to see an affordable 3D solution that can model, render, and texture in one app. Oh, that has plug-in architecture too.