Forum: Vue


Subject: Poser texuring in Vue

Cage opened this issue on Aug 19, 2002 ยท 17 posts


gebe posted Tue, 20 August 2002 at 2:40 AM

When you import Poser objects containing a refective material, you best remap it in Vue. The reason is the following: Poser needs refection maps, but Vue can read directly metalic (reflecting) surfaces. A sample is the image above. I have imported a golden bracelet as a Pz3 file. Left is the pure Poser object, right is the object I remapped with gold in Vue.

This is the easiest way to behave in Vue. But sometimes you may want to keep your original material and just make it more reflective. You mostly don't need to split an object to do so. Just open the material summary.

Cick the icon that shows 3 small, decreasing spheres at top of the menu. This opens the material summary showing up ALL the materials used in the image. In there, select your material, double-click on it to open the material editor. Click the REFLECTION tab and bring up GLOBAL REFLECTIVITY until you get what you want.

Poser has no volumetric lighting, but Vue has. Also you have to play differently with lights in Vue. For a figure, it is best to add several spotlights aimed on the figure, even in a daytime atmosphere. To make it more realistic, you can disable the shadows of most of them, except the one(s) that comes from the same direction as the sunlight.

Another thing are the eyes of Poser figures in Vue. Best is to give a little refectivity to the eye whites, pupil and iris.

About Mover4: It imports Pz3 animations perfectly and the textures can be changed as if it was a still picture. I just love Mover4. My only problem is that I'm a lousy beginner in animation and am just learning it.

Hope this helps.
:-)Guitta