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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

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Subject: Animating a shader's Texture Map


chuckerii ( ) posted Tue, 20 August 2002 at 2:59 PM · edited Fri, 22 November 2024 at 2:32 AM

Anyone know of a good way to animate a texture map within a shader? Let's say in frame 1 I want the texture map of a shader to be A, and in frame 2 I want it to be B. Is there a way to do this?


velarde ( ) posted Tue, 20 August 2002 at 3:04 PM

I think you need to make two diferent shaders. One with texture map A and then duplicate that shader and modify the texture map to B Then in the time line appply the first shader. Move forward in the animation and apply the other shader to your object. Carrara automticaly makes a keframe and you shader will be animated. I haven't done it in a while but I guess that's one way of doing it Good luck


memaci ( ) posted Tue, 20 August 2002 at 4:35 PM

I just read that part over in the manual while looking up some other info. If I remember correctly you only need one shader, but you will have to change it in the timeline where you want Image B to start. I'm not 100%, velarde could be right. memaci


litst ( ) posted Tue, 20 August 2002 at 6:14 PM

Another way to do this : In the channel where you want your texture-map : - put a mixer - in source 1 put a T-map - in source 2 put the other T-map - as the blender, use a value When the value is at 0, the first T-map will show and when at 100, the second T-map will be displayed . You will get some blending between the two images with intermediate values, and maybe you don't want that . So you can play with the tweener . A discrete tweener will give an instant change and you can specify when it will happen exactly . i hope it helps, litst


chuckerii ( ) posted Tue, 20 August 2002 at 6:23 PM

litst that worked perfectly!! Blender is the way to go... I tried two different shaders as velarde suggested, but was unable to get it to work. Thanks for the help litst!


litst ( ) posted Tue, 20 August 2002 at 6:40 PM

Glad i could help :)


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