kupa opened this issue on Aug 20, 2002 ยท 151 posts
Zak posted Tue, 20 August 2002 at 10:35 PM
Kupa, Thanks. :) I'm a bit of a word-wonk, so I can really sink my teeth into a challenge like that one. Are joint-driven morphs possible? That'd be really sweet lacking a full physiology simulator (which, of course, is what I really want). That's really quite a decent render time for all the stuff going on there. I'd point out that reflected and refracted hair is currently only possible in Softimage and an obscure, unsupported test version of the Shave & a Haircut plugin for LW, so that's a nice coup, Kupa! One fun trick, since there's 3d-motion blur; you could use ray-traced shadows on the hair and use a spinning light-array to get nice area-light shadows on that hair. Rendering time would be a bit harsh though. The P5 Hair sim looks good. I'll know for certain when I get my hands on it, 'cause really, hair simulation is almost less about the possible results and more about the interface to get them. I'd like to see renders of people with a more real-world number of hairs and hair thickness. Is the full range of the materials lab available for shading hair? Two major features for realistic hair are translucency and anisotropic shading, and It doesn't (offhand) look like most of the P5 hair renders I've seen use them. I'm looking forward to playing too! -Zak Jarvis http://www.voidmonster.com