kupa opened this issue on Aug 20, 2002 ยท 151 posts
Zak posted Wed, 21 August 2002 at 12:07 AM
Skin shading is near and dear to my heart. Lately I've been totally enamored of sub-surface scattering even if it is the most terrifyingly slow thing I've ever rendered (I can easily imagine setting up still images that take months if not more than a year to render, and I'm not using hyperbole).
The above picture is Victoria 2 (converted to sub-d's), the millenium teeth, the stock Vicky texture, a single ray-traced point source light, no radiosity and the OGO_Hikari plugin for Lightwave. It took... Er. Like 20 hours to render, as I recall. That bit of grunge around her eyes is because I skimped on the quality a bit so it'd finish within my lifetime. Moral to this story? SSS looks great. Renders slow.
I'll really be looking forward to playing with the P5 skin shader. Sounds like it should be a good compromise for quality/speed.
Is it possible to hook up parameters to angle of incidence? I've been finding lately that one thing that can make skin look nice is hooking the specular up so it's stronger at extreme glancing angles.
-Zak Jarvis
http://www.voidmonster.com