Forum: Poser - OFFICIAL


Subject: Is Poser really that bad ?

devongrrl opened this issue on Aug 21, 2002 ยท 50 posts


Phantast posted Thu, 22 August 2002 at 5:02 AM

As everyone above says, all 3D apps are complicated at first. The steep learning curve goes with the territory. The test is whether the interface still gives you problems even after you've learnt it. For example, Mosca above obviously hasn't got the hang of Bryce, and doesn't realise that the control key allows you to point into a complex scene and select exactly the element you want. This is a key technique, and until you pick it up, you are toiling. With Poser, you have the choice of waving the mouse around and hoping the right element will be highlighted, or using the awkward menu system underneath the picture, which for body parts, is swamped with finger joints (which should have been in a nested menu). Look at something like camera shortcuts. For Bryce, they are all one-finger presses in the same part of the keyboard. Very easy to use. For Poser you need two fingers, they are much more awkward to remember and use. I'm pretty familiar with both Bryce and Poser now. With Poser I'm forever cursing when I delete the wrong thing because focus has suddenly shifted of its own accord, and find I can't undo the deletion, or when I can't zoom in to the correct part of the model in lateral view without miles of mouse movement, and a host of other poorly thought-out procedures. With Bryce I never have any of these irritations. The interface is really very carefully thought out. It takes time to learn how to work Bryce, but once you do, it's great. No amount of learning can get you over the shortcomings in the Poser interface.