Forum: MarketPlace Showcase


Subject: Curly hair morphs. Any in particular you are wanting? -Daz

PheonixRising opened this issue on Aug 20, 2002 ยท 47 posts


PheonixRising posted Thu, 22 August 2002 at 4:49 PM

I personally don't like blurry hair. But I understand other people like the look. The problem with Kosaburo style transmaps on hair like this is that the blurred edges quickly become "haze" during extreme morphing. What would start of as a nice crisp edge can often stretch into a big semi-transprent blur. Hair styles that are one piece sheets can be cylidraically mapped and do look great. But it isn't a coincidence that they are all short styles. The Fantasy beard has the best transmap possible for the density of geometry and amount of deformation during morphing. That is why not even third party ones exist. This is they type of trans these styles can handle. Traditional UV mapping like the michael's "Wedge Cut" would require a trans map so large the hair would likely not render. This particular style is about 50 locks at 720polygons each. My guess is a traditional transmap would have to be 6000by6000. More importantly though is that traditional mapping in impossible with these types of high geometry "highly-layered" styles. That is why no one else is making them. SO my point is that it isn't that you are delibereately being denied a level of quality in anyway, but the painting techniques for the short "static" styles can't work on complex hair. In more complex programs it would but for Poser4,5, or 6 we are stuck with certain properties. I wish it was different.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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