Now because you are not using Grouper and cannot nudge the eyebrows or eye pieces, then you have to put a little forethought into the character. Basically I cannot find a method to get rid of the eyebrow artifacts so I turned off the eyebrows in Poser before I exported it, that way we don't even have to deal with that shader at all. The eyes are a little more complex, you have to edit the actual texture (always work with a copy of it, not the original texture) Basically all I did was take the actual eyes and rescaled them and pasted them into the eyeball section of the texture map because it is the topmost layer in the actual eye. Here is the result of doing those 2 items: