Ede opened this issue on Mar 14, 2000 ยท 24 posts
Eric Walters posted Tue, 14 March 2000 at 5:02 PM
Hi all! Some suggestions on pixel information loss and scaling.... If you take a 950 by 950 Dpi image and scale it to 2048 your program will be forced to interpolate pixels leading to a softening effect. I do that frequently-I have found that Photoshop can accomplish about a two fold size increase (using Bicubic Interpolation) without much bluring effect from new pixels created from an average of neighboring pixel information. Its seem that the best approach would be to A) increase the template size FIRST-then (working from a high resolution scan), size DOWN the texture to match the resized Template. This should result in a sharper result than creating the new texture at 950 by 950 and THEN scaling it up. Just my 2 cents. Looking forward to seeing your character complete. Eric Walters