Forum: Poser - OFFICIAL


Subject: Question about MAT pose files

Kagato98 opened this issue on Aug 27, 2002 ยท 17 posts


ChromeTiger posted Wed, 28 August 2002 at 11:24 AM

Just an aside note: Changing the texture path to remove ":runtime:textures:etc:etc" will make the MAT file take longer to load. By referencing only the texture name, you are forcing Poser to look in the Textures root directory first, then every subdirectory until it finds the file it's looking for. If you have more than one file with the same name, this can sometimes have disastrous results. It will also be considered a 'bad reference' by other third-party utilities, such as PBooost!, which will be unable to perform its main function if a MAT file with a bed reference is loaded. As much as I understand and agree with wanting to save space in Poser files, this isn't the best place to do it. If you have a large texture directory, it can add minutes to the time it takes for a MAT file to work...and the whole idea of MAT files is to save time, right? I go through and check any item I install with PBooost's Deep File Editor now, and correct any bad references to include the full ":runtime:textures:" pathing. The speed increase in MAT loading (and even other .xx2 files) has been dramatic... Just my .02... CT