MikeJ opened this issue on Aug 14, 2001 ยท 143 posts
smallspace posted Thu, 29 August 2002 at 2:29 PM
Having had a chance to think about this topic for a while, and having gotten spanked for trying to start a new thread about it, I guess I'll post my thoughts here.
It seems to me a feature that would be most easily implemented and most artistically relevant, would be the addition of a material paintbrush to the terrain editor. Were already using brushes to sculpt and deform terrains, so it should it shouldnt be that difficult to brush on material assignments.
Think about how Vue currently handles terrains with multiple materials. Vue uses the material Mix function. This has the following problems:
Just think what could be done if Vue had a material paintbrush in the terrain editor. Take a Mountain terrain for example. Using simple, non-mixed materials, you could:
The material assignments would be locked to the surface of the terrain and so would be unaffected by resizing the terrain or re-scaling the individual materials.
From a purely artistic point I can think of no function that could be added to Vue that would give you greater control over the final appearance of your picture than this.
If I had one and ONLY one function that would be added to Vue 5, a Materials Paintbrush would be it.
-SMT
I'd rather stay in my lane than lay in my stain!