Forum: Vue


Subject: The Vue 5 Wish List!

MikeJ opened this issue on Aug 14, 2001 ยท 143 posts


sittingblue posted Thu, 29 August 2002 at 3:26 PM

I've been stewing on a wishlist for awhile. So here is my current Vue 5 wishlist:

  1. An Undo Manager. This would be the ability to undo and redo multiple events. A Manager so that the user could open an Undo Manager dialog and choose a point-in-time to restore. Also, the user could also allocate resources (RAM) the Undo Manager.

  2. Automatic terrain mapping for pictures. A picture mapped to a terrain using Automatic mapping and a scale of one would cover the top of terrain perfectly. When Automatic mapping is chosen, the user would be able to disregard the picture dimensions and terrain dimensions. Other mapping modes should produce differing results.

  3. A blur control for the 'turn reflective with angle' on the transparency tab.

  4. Introduce a parameter-based solid-growth plant making ability. Each plants default parameters could be adjusted and managed for customized plant-growth.

  5. New feature: Cubic terrain generation and edit. I would like to see the terrain editor rotate the terrate in 3D-space and adjust elevation on x, y, and z planes (point of action is perpendicular to the plane rotation. This is the same type of control that z-brush brings to object transform.

  6. The ability to right-click and copy/paste material channels. I would like to be able to right-click on a material channel-tab and copy/paste the entire channel.

  7. The ability to right-click and copy/paste light gels. This isn't an option on the gel pop-up menu.

  8. I would like to import brushes for terrain painting. Vue could store brush presets in a folder for archiving. There are many possible brushes: roads, forrests, rivers...

  9. A new light: a parallel spotlight. Great for creating realistic volume light beams.

  10. An atmosphere randomize mixer. This could be fun.

  11. Vue should remember file paths in each file dialog (open/save/load/import/etc.) between sessions.

  12. Offer an optional DirectX view. Great for when OpenGL fails to work.

  13. An Optimize function to reduce terrain polygon count during terrain generation. The user could lower the polygon count dynamically and still achieve excellent results.

Charles

Charles