Butch opened this issue on Mar 16, 2000 ยท 3 posts
JeffH posted Thu, 16 March 2000 at 2:42 PM
Well yeah the color comes from the object or texture map, transmaps need to be B&W. Black allows the full transparent effect while white blocks it. The shades of gray in between allow varied degrees of transparency. Note: The transparency slider must be set to 100% when using transmaps. -JH.