TrekkieGrrrl opened this issue on Sep 02, 2002 ยท 20 posts
TrekkieGrrrl posted Tue, 03 September 2002 at 12:51 AM
Leather-Guy, those suggestions are great :o) BUT........ Most of the things mentioned....well I haven't got the faintest idea of how they would look..... so if you (or anybody else) have som pictures of such stuff, PLEASE either e-mail them to me or point me to somewhere on the internet where I can see them, as they're hard to spot here in Denmark. The reason why the top of the windows and the door are not aligned (anymore) is that since people thought the door was too small (or the windows too big) I made the door taller. Actually the door WAS 2,2 meters and the windows 1,8 but now the door is taller than that. Can't remember the hight it ended on, but tall... I do plan some add-ons (for free) to the set, but right now I'm working hard on finishing it at all G The idea of having 2 wall-textures is a good one :o) I'll look for yet another brick texture to go with the first one. Not sure I want to do the entire texturemap twice though, it has a LOT of different textures. Geep, I'll try splitting the vertices. I knew there was a way to do it, I just didn't remember WHAT it was. Just not sure if it'll work as the street scene is ONE object. Thanks for all the inputs, everyone :o) Keep'em coming.
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