Forum: Poser - OFFICIAL


Subject: Care & handling of the Mil Dragon!

Lyne opened this issue on Sep 05, 2002 ยท 15 posts


Lyne posted Thu, 05 September 2002 at 8:53 PM

Hmmmm I tried to answer this post earlier today, and I did get a lost connection here at rosity.. I am on the "arthur" server now, and that seems to be much faster... so will try again! :) I am running my ever steady win98SE (makes a difference if it is se, (second edition) AND that it is OEM -original version bought by the person who built my machine, and not configured for a particular kind of computer!!!) ... I have the 512MB of ram, which did very much make a difference when I came up from 256.... since then I have simply learned to do one figure (especially dressed, which then makes 2 figures) like I want it.. then save as a pz3, close poser.. open.. do the next character I am planning for my scene.. save pz3 again.. then import EACH pz3 character into Vue 4.. which can handle mulitple mapped figures, trans maps (eyes especially, not like Bryce!) just fine! Then I can make a scene in the "real" outdoors as I like.. I think that Poser 5 is supposed to address this situation.. IF you run win2k or NT (which I do NOT plan on doing since those os's are sooo finiky with hardware and software) it may help? Only time and the future P5 users will tell.. I plan to watch the forums closely to see!! (but then I am not going to buy P5 and not be able to reinstall it on a holidy, weekend.. etc.. with that code thing.. I am honest.. but I refuse to be held hostage to that sort of thing... yes, my win98 is steady.. but I do have drives die, etc.. and need to reinstall things now and then... but this is another thread... I do plan on removing all the dragon BUM maps like thgeisel said.. good suggestion!! I have always felt that bump maps do not make all that much difference in most cases, and my Vue 4 does not recognize them anyway. Now, I just need to envision a really great multiple dragon scene.. and do it! :)) Lyne

Life Requires Assembly and we all know how THAT goes!