Forum: Poser - OFFICIAL


Subject: How to extract a FBM?

TrekkieGrrrl opened this issue on Sep 06, 2002 ยท 11 posts


Jaager posted Fri, 06 September 2002 at 4:55 PM

A pz3 is a cr2 with the other stuff you need for a complete scene added in = lights, cameras, render settings, designer controls - unparented props. It is just as 'not legal' as a cr2 is and is a PITA to others unless the point is to provide a stage setup. The problem with the body shape = The dials in BODY are not morphs at all just a remote control for real morphs. They are valueParms not targetGeoms Real morphs are targetGeoms (It is Poser's name for them.) Pose library will not save valueParms as morph targets in a pose file Poser 5 is not different in this, BODY is not a group so nothing in BODY is saved as a morph, since only groups can have morphs. Poser will allow pose files to set dials in BODY, you just have to make the pose file to do it by hand. There may be utilities that will do this for you and if you wish to keep a distance between you and Poser library files, you might explore that set of tools. But the only tool you really need is a good text editor - I am happy with EditPad (Classic for most, Lite for monsters like V2. Use one that does not add formatting and lets you use your own extension, and not insist on *.doc or *.txt). But, then I am hardcore. Providing textures is tricky, unless you start from scratch and do your own as layers over the template. Editing someone elses texture has gotten many into an unhappy place. If you did an edit on a DAZ texture and then encoded your texture with RTEncoder with the DAZ texture as a key, it would probably fly, because at worst, only those who purchased the DAZ texture could use yours, and at best, it might generate additional sales for the original texture. Some private vendors might also agree and some might consider their creations sacrosanct. You are really better off only doing original stuff.