Deal opened this issue on Mar 17, 2000 ยท 8 posts
LoboUK posted Sat, 18 March 2000 at 5:46 AM
To create the materials, you can either use the heirarchy editor or the grouping tool. I tend to use the grouping tool for this sort of task. Start the tool and select all of the polygons for the blade (it's best to do this in wireframe mode) and assign a material. Then do the hilt, guard, and any other parts. Then create a new prop. You might have to export the prop and remap it in UVmapper to get the textures to fit properly. Unfortunately, there isn't a glow-channel in Poser. You can do it post-render in PS, or render in Bryce to get the glow. Paul