agiel opened this issue on Sep 07, 2002 ยท 10 posts
Jaager posted Sun, 08 September 2002 at 4:46 AM
I am not Kupa or Nosfiratu, but I do have some familiarity with the Poser 5 adult figures. The P5 figures are normal figures, they are grouped Millenium style - They do all share the same head geometry, so that they have the advantages of the Face Room and there are an additional 20 groups - the individual toes are articulated. This makes the middle section of the CR2 larger. Both of the adult figures have all the desired anatomical parts. They use the Millenium maps, so the Vic and Mike textures will now have double duty. The eyes are a layer by themselves - which the Mil figures should be - so a small map will produce a very hiRes eye texture. The Millenium figure poses that tried on the P5 figures worked - except for ignoring the toes. I have my own ideas on joint movement limits, so I am not sure that the default limits will match to the Mil figures completely, but they are easily edited to do so. I tested two JCJ Vic figures in Poser 5 - no cross-talk. If there is no problem with rotation channels, then morphs will certainly be no problem. It also has nothing to do with the ERC code in the CR2. I took one in with Don as the master in ERC code and after saving the file, it was back to figure:1 - just as in Poser 4. The one thing I have not tested is if a morph on a conformed figure can be controlled by a joint movement of the figure it is conformed to. But, a ghost group in the item can control its own morph and the main figure will control the ghost, so the job can get done. But the cross-talk solution is a part of the code of Poser 5 itself, not at all dependent on the figure that is used.