thomaskrahn opened this issue on Sep 08, 2002 ยท 4 posts
drnw04a posted Sun, 08 September 2002 at 10:50 AM
You could render some of the background grass separately as an alpha plane and place that plane in the appropriate part of the scene. That would lower the poly count and leave more memory free for foreground details. It wouldn't work well for grass that needs to show shadow or interact with other objects, but could be good for grass in the distance.