ablc opened this issue on Sep 08, 2002 ยท 41 posts
Alduin_dor_Lammoth posted Mon, 09 September 2002 at 4:49 PM
People have said clothing will export, others say maybe. What I meant by exporting dynamic clothing was exporting the draped cloth result, not the ability to continue to futz with the cloth in another program. So if I put a shirt on the Poser 5 male and make it "cloth" and then export the full figure, will the shirt export as a static mesh with him as it looks in Poser 5 with all the wrinkles and folds? I would think so since it is a mesh deform. This would cut my worktime by months. Hair: same deal. I get the hair looking right, maybe do an animation to get the hair to blow across the face and stop the animation at a choice frame. I then export the full figure. Would the hair export as a static mesh with the figure? I would hope so since the hair is supposed to be "strand-based". This would also cut months off my work schedule. I am not very concerned about polygon count. If the hair doesn't appear in my renderer of choice (Carrara Studio 2), it does have its own hair-growth function through a 3rd party plugin. However, it is geared toward fur and human hair looks more like a chia pet. :( I am not interested in making animations, but realistic still images of people in motion (or standing still if the job demands it). I've heard the Poser 5 renderer is spiffy, and I've seen some images done with it. It does look nice, but making a cityscape and parkland of a square kilometer in Poser 5 (with quite a few hundred imported objects) would likely be unfeasible. Alduin