Forum: Poser - OFFICIAL


Subject: Importing and Scaling objects

pirewyn opened this issue on Sep 09, 2002 ยท 11 posts


maclean posted Tue, 10 September 2002 at 6:17 PM

Yes, jaager, You're right. I am using poser as a utility, in that sense. It's quite a useful little app. LOL. Once I have my 3ds in poser and sized correctly, then I export and re-import with ALL options unchecked. I never did trust that 'export as morph target' box. That way everything stays in exactly the position I had it. No need to adjust anything. And then, of course, I use the obj as external geometry. Well... never for the free props I put up.... only for stuff I sell. Almost everything I'm making now is in the form of multi-part figures (non-human), and sizing things can be quite complicated, but I have it down to a fine art now. As far as morphs go, I now have 2 systems, depending on the type of morph. 1. I import the obj to anim8or and do it there. 2. I make the morphs in max and export them exactly the way I exported the original body part, as 3ds, then to obj. At first, I couldn't figure out morphs in max at all, but now I've discovered a lot of tricks and it works ok. I've found a lot of great ways to morph using splines/lofts. As long as you don't touch the number of vertices, it's fine. mac