Forum: Poser - OFFICIAL


Subject: Importing and Scaling objects

pirewyn opened this issue on Sep 09, 2002 ยท 11 posts


Jaager posted Tue, 10 September 2002 at 7:46 PM

mac, I can see where splines/lofts would be very handy for inanimate objects. Nice tool to have figured out. About external call for what you do, If you had a table and four chairs, with external call, you would just have one table and one chair and five calls. If you do the same thing as an embedded geometry, the entire mesh for the chair would be replicated four times in the PP2? For efficiency alone, external seems like the way to go. A little tougher for beginners to setup, but then, there are those who agree with the motto of the French Foreign Legion. Export as morph target is an eleven footer for me too. I either take what I need straight from geometries, or use MM4 export to geometries if it is a spawned morph target that I want to get at. Compose will convert deltas to obj too. I am still happy enough with RDS' MFM for morphing. I still prefer to model morphs - rather than sculpt or mold them. I was recently made aware that there is this difference in technique. I had the damnest time getting what Konan's tool was all about, until I got the difference. I guess coming in from 3D CAD and liking precision affected my view.