Forum: Poser - OFFICIAL


Subject: Poser 5 Face Room Problems

volfin opened this issue on Sep 11, 2002 ยท 18 posts


JHoagland posted Thu, 12 September 2002 at 11:38 AM

It always makes me wonder what the programmers were thinking about when they try to make a "cutesy" interface. Look at Lightwave- sure the program may be "hard to use", but all of its buttons are TEXT. You want to rotate a an object, click the button that says "Rotate". You want to move an object, click the button that says "Move". In Poser (and Bryce, etc.), when you want to rotate a model, you click the corkscrew-shaped icon (or is it a twisty icon or what is it?). When you want to move an object, you hold down the "hands". In Poser, when you want to add a model to the scene, you hit the "check mark", not the "+" (which should mean "add to scene", but means "add to library"). And don't get me started on the non-Windows-standard dialog boxes! (You hit the "Enter" key to accept the dialog box, but Poser thinks you're still on the main window and turns the scene into "boxes". After hitting Enter a few times, it gets the idea and the dialog box goes away.) Oh, well, maybe Poser 6 will look less "cutesy" and more "professional" (ie. more like Lightwave). --John


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