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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Judy sitting pretty in her dynamic clothes!


Sue88 ( ) posted Wed, 11 September 2002 at 9:37 PM · edited Fri, 29 November 2024 at 9:12 AM

file_23400.jpg

I've been messing with this all afternoon and here are the results. This is how I did it: 1. Load Judy, then load a dress from the dynamic clothing library. 2. Go to the Cloth Room. Click on "New Simulation". For now, set the end frame at 10. I also enabled the cloth self-collision. 3. Select the dress from the figure list, then click on "Clothify", then Clothify again in the pop-up window. 4. Click on "Collide Against", then "Add/Remove" and select Figure1. 5. Click on "Calculate Simulation". 6. When it's done, go back to the Pose room and choose and load a sitting pose from the library. 7. Choose a prop for Judy to sit on. I just loaded the box primitive. 8. Turn the view sideways so you can see better. Open the animation window. You should be at frame 10. If not, go there. Size the box and put it under Judy where you want it. 9. Now go to frame 1 and put the box well behind Judy. (In the animation, it will be as if the box was sliding under her to sit on while Judy is getting in her sitting position. If you start out with the box being right under her, the dress will drape and stretch over the box.) 10. Go to the Cloth Room and Click on "Collide Against"/"Add/Remove", and select the box, leaving Figure 1 also selected. 11. Click on "Simulation Settings" and set the end frame at 30. 12. Calculate the simulation. When it's done, go back to the Pose room and everything should be fine. I hope it works well for everybody and I didn't leave out anything! Sue


ronmolina ( ) posted Wed, 11 September 2002 at 9:40 PM

Sue I definetly will try this. Thanks! Ron


redon634 ( ) posted Wed, 11 September 2002 at 9:48 PM

Looks great! Thanks for the step-by-step. I'm going to try clothing tomorrow. Thanks.


Sue88 ( ) posted Wed, 11 September 2002 at 10:00 PM

You're welcome. :) Good luck! Sue


Dave-So ( ) posted Wed, 11 September 2002 at 10:23 PM

That looks really outstanding---sounds complicated...but well worth the effort...great job :)

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



KateTheShrew ( ) posted Thu, 12 September 2002 at 12:53 AM

Ohmy gawd, are those... YES!! They ARE!! ELBOW DIMPLES!! Yippeee!!!


Sue88 ( ) posted Thu, 12 September 2002 at 7:28 AM

Thanks, Dave! :) It's actually simpler than some of the tests and experiments were that I was messing with yesterday! :-D I do hope that there's an easier way to do it for animators' sake... Like if they have a character who's sitting down on a chair, it would look kinda weird if the chair had to start in the back and slide underneath them, don't you think? Maybe we need to do something with the cloth groups? I don't know, I didn't go into those details yet and this worked for a still image. :) I'm quite impressed with how nicely the dress moves and folds and it's fun to play the simulation.


pokeydots ( ) posted Thu, 12 September 2002 at 11:22 AM

sue Thank for the info, I printed it out so I could give it a try :)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Sue88 ( ) posted Thu, 12 September 2002 at 11:55 AM

You're welcome, I hope it will work for you! :)


ronmolina ( ) posted Thu, 12 September 2002 at 11:58 AM

Worked for me but I have a question Sue. When you did yours did you turn IK off and zero the figure? Ron


Sue88 ( ) posted Thu, 12 September 2002 at 1:02 PM

I'm glad it worked! Yay! No, I didn't turn the IK off and didn't zero the figure. Why, did you have to? Sue


ronmolina ( ) posted Thu, 12 September 2002 at 1:08 PM

Heck I dont know. Just experimenting here right now. One other question did you parent the prop dress? Ron


Sue88 ( ) posted Thu, 12 September 2002 at 1:14 PM

No, I just loaded it and went to the Cloth room to clothify it. Clothify - I love that word, lol! :-D But that's a good question; I wonder if you would need to parent it to the character in case you want to move him/her in some way... I'll have to check this out. :) Sue


Sue88 ( ) posted Thu, 12 September 2002 at 3:32 PM

It doesn't seem like you would have to parent it. I think that the best thing to do is to first load the character and the clothes, clothify the outfit, set up the collision object(s), calculate the simulation, then set up the final pose and calculate the simulation again. If you change the character's pose, you have to calculate the simulation again. BTW, for the first simulation you probably don't need 10 frames, I think less would be enough, it's just to set up the clothes. For the final simulation it might be good to experiment with how many frames you need. For example, I think that first I set it at about 20, but that wasn't enough for the dress to finish moving and settling down, so I increased it to 30. For animations, I would first set up the dress, then do the animation, and then do the final calculation of the simulation.


pokeydots ( ) posted Thu, 12 September 2002 at 4:15 PM

sue, how long does it take for the calculation for the 30 frames?

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Sue88 ( ) posted Thu, 12 September 2002 at 9:03 PM

I did a test and it took 8 minutes on my computer (866Mhz, 512 MB RAM). I watched the simulation and the first one (when you just fit the clothes on the figure) was actually done in about 4 frames, so this time I put the "chair" under her at the 4th frame. I still let the second calculation go to 30 frames, so that I can see how long it takes. The whole simulation was done in about 26 frames, but there was only a few seconds difference between the 26 frames and 30 frames. (And I was online the whole time with 2 browser windows open!:))


pokeydots ( ) posted Thu, 12 September 2002 at 10:08 PM

wow, thats not bad for time! Thanks for the info, I appreciate it ;)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


herr67 ( ) posted Thu, 12 September 2002 at 10:13 PM

Thanks alot, this really hellped! What numbers did you use? Fold Resistance.. Shear Resistance... Stretch Resistance... ect...


Sue88 ( ) posted Fri, 13 September 2002 at 6:22 AM

You are welcome.:) I left all the numbers at the default, because I haven't studied the manual yet, so I don't really know about those parameters yet. I just wanted to try to make a sitting pose with dynamic clothes on. I guess by changing those numbers you could simulate the behavior of different kinds of cloth - I'll have to study them! :)


kahshe ( ) posted Sat, 12 October 2002 at 2:20 PM

Attached Link: from kahshe

Thanks Judy, for Judy's sake! Somewhere I read to use body, as colision object, boy did that screw me up.


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