RaysOfLight opened this issue on Sep 13, 2002 ยท 15 posts
whoopdat posted Fri, 13 September 2002 at 11:17 AM
One more reason: Hair on the map, going directly onto the model, doesn't look very good. You have to use a prop for it as Cage suggested for it to not look flat and just plain weird. A "shaved" texture allows for more flexbility, but I agree that offering both would be ideal.