bloodsong opened this issue on Sep 14, 2002 ยท 10 posts
bloodsong posted Sat, 14 September 2002 at 7:48 PM
heyas; there's some new channels, for backface cull, and the... whatchacallit boundary thing. and they're in each body part, not in the figure, like you'd expect. then, of course, there's all the new material setting things. and how materials are saved, and how dynamic hair and cloth is saved (where do the simulations go?) and stuff like that.