Forum: Poser - OFFICIAL


Subject: Because my mom dropped me on my head....

PabloS opened this issue on Sep 14, 2002 ยท 12 posts


phoenixamon posted Sat, 14 September 2002 at 11:40 PM

K... The image above is really simple. Assign a 2D Image Map to the diffuse slot. If you want to tile that image, reduce the U and V scales in the Image Map node properties. Assign a pretty high specularity, because you want the surface to reflect light. In the Reflection Color slot, assign a Reflect node. You'll find that at New Node -> Lighting -> Ray Trace -> Reflect. What to assign to the Color slot in the Reflect node depends on your scene. If you are using a background image, it's probably a good idea to attach an Image Map node to that slot so that your background will be reflected as well as the objects in your scene. Otherwise your background color is a good choice. If you want only a mild reflection like in my pic, set the Reflection Value down to something like 0.2. A value of 1 will give you a mirror-sharp reflection, and few real world objects have that. Make sure you turn on Raytracing in the Render settings, and see what you get. Hope this is helpful. I am not sure I'm describing things right. This is all new to me as well. :) Phoenix