Forum: Poser - OFFICIAL


Subject: DAZ offers hope

sparkel opened this issue on Sep 14, 2002 ยท 33 posts


Magix-101 posted Sun, 15 September 2002 at 6:52 AM

Actually I build world kits and have worked in Poser 5 since it was in Alpha Beta. I can tell you that once CLabs has refined and tweaked the firefly renderer...you will not need to export to render. Based on what you know now you may find that difficult to believe, but its true you will not need actually need to export and render. Now some people may argue with this point, but untill they have spent at least a few hundred hours in Poser 5 playing with the renderer and material nodes its difficult to take their comments really seriously. Why??? ....because the Firefly renderers power lies in understanding the materials and nodes and lights..thats why. Being based on the Renderman REYES renderer, this renderer has a huge power that is not immediately apparent and it's not just in the Render options as I mentioned. What this means as people start to realize the power this renderer and the material nodes harness they will start to produce scenes that you have never seen before in Poser. I dont work for Clabs nor do I get a cent from them, so this is not some company hype.. it is a fact. Take for example Bryces renderer...its a basically sophisticated raytracer with good antialising...but in Poser 5 it has displacement mapping in the materials...what this means in laymans terms is that you can place a texture on an objecty and according to the map you can distort it in 3d space at render time because the renderer and materials are that powerful. You can create clouds using this technique ...out of something very simple like a sphere...Bryce cannot do this actually...and just htis alone is a very important feature. Of course the Firefly renderer is not perfect in its current incarnation, but it has the right approach to be built on very quickly and I am sure CLabs will do this. OK it doesnt do Photon Mapping or real world global illumination but neither does Bryce actually. Regarding worlds in Bryce...well basically they consist of meshes and materials mainly and this can be easily be done in Poser 5. The hair generator alone can generate grass on a flat mesh...I dont believe Bryce can do that either. Sometimes we have to give up old concepts to embrace the new or get left behind...I'll bet in a year or so you wont hear of many people wanting to export to Bryce or Vue anymore...of course if you can do all you wanty using this technique then great. But it pays to have an open mind...thats also part of creating. I have been programming and writing music with cutting edge software tools for at least 15 years...and I have constantly updated and put up with bugs, because I wanted to learn. Sure I've had my headaches...but at the end of the day I did learn and I am glad I did. Keep an open mind Poser 5 has a few bugs, buts its good points far outway those and Clabs will be dead keen to stomp those bugs I am sure, they welcomed bug reports when it was in Beta and they seem to have the same attitude now. Cheers Harvey Mann