Forum: Poser - OFFICIAL


Subject: Who dah thunk it????

shadownet opened this issue on Sep 14, 2002 ยท 19 posts


maclean posted Sun, 15 September 2002 at 12:10 PM

Heh heh....cross-posting here OK. I found my copy of the free uv mapper and checked that you can do all this in it. No problem. The image isn't a cube, it's a long flat rectangle, but the principle's the same. Export the cube (or whatever) from poser as an obj file (alt-f-e-w) and uncheck ALL options. Open it in uv mapper (File/load new) and select Edit/new UV map/box, accepting the defaults. You should get something similar to the image. Select one of the faces by dragging around it with the cursor, and go to Edit/Assign to/..... At this point, you have a choice. You can assign each face to a material or to a group (forget region for now). If you assign to a material, your cube will open in poser with 6 different materials. If you use 'group', you would be able to create a PHI file and import the obj as a posable figure with 6 body parts. Let's stick to materials for the moment. Just select the faces one by one and give them each a material. I think it's a problem if you want double-sided materials with a cube, because the poser cube has no inside to it. To get a double-sided face, you have to use a cube for each face. Hmmm... i need to think about that one. It's complicated. Maybe you could combine the two systems to do that. The way I did that was in 3d max, using a boolean to remove the center of the cube and give me 6 new faces. Oh well... once you have materials for each face, just save it, accepting the defaults, except for 'export normals' Poser doesn't use them and they just add to the file size. Then import it to poser (alt-f-i-w), again with all options unchecked. It'll appear in exactly the same position as it was. mac