Lorraine opened this issue on Sep 15, 2002 ยท 10 posts
Zak posted Sun, 15 September 2002 at 9:33 PM
I kept having the same problem. It's somewhere between an oops on CL's part and a user error. You need to set the "minimum displacement bounds" option in the render options panel. For most of the stuff I've done, a setting of 2 seems to be fine. My understanding is that you're setting how far outside the normal bounds of the object displaced geometry can go (since displacements are moving around the physical shape of the object, unlike bump-maps which make the appearance of height). For a really grotesque look, hook the displacement node back into the character's color map (or bump map if you've got one) and set the displacement to about .5; render with a minimum displacement of 2. Your character will look all bloated and disgusting, but in a neat way. -Zak Jarvis http://www.voidmonster.com