*** I have done a new post of this but I wanted to include it here so that anyone following this can more easily find it. *** The new post is as follows: ************************************************** I think I know what has caused the problem. In Poser 4 and previous versions, there were no "RWU" (real world units) defined. The absolute "scale" just kind of "floated" and everyone did their best to scale figures and props to the size they thought look correct with no way to accurately measure anything. I don't remember how I originally came up with the conversion factor of 0.126* = 1 foot but that's what it was. Something I worked out using RayDream Studio (which uses feet and inches) and Poser. *Pnu (Poser native units - from Poser5) If you use 0.126 Pnu = 1 foot, the whole world is happy, ................ at least, I am. And, everything created (with any kind of scale in mind) prior to P5 appeared to work fine using this scale. In Poser5, 1 foot appears to equal 0.116 Pnu. Oops! I thought it was 0.126! Do we have a typo there? This is what creates the discrepancy between my scales and P5. 0.116 0.126 Hmm? Typo? I don't know. I believe what I am going to do is continue to use my original "scale" and ignore P5's "real world" numbers. I have already re-worked all my scale props to "fit" Poser5 but I'm not going to use them and I will not distribute them. Looks like we're going to have a schism here. Pre5 vs Post5 as far as scale is concerned. What do you think? cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019