Forum: Poser - OFFICIAL


Subject: Did the P5 face room work well?

triceratops2001 opened this issue on Sep 16, 2002 ยท 10 posts


diana posted Mon, 16 September 2002 at 11:03 AM

I bought Avatar Lab mainly for the face texture mapping portion, but it only saved 256x256 maps, not much to get excited about. I recognized the same type of face mapping in Poser 5 but just knew it had to be higher resolution, and it is, but 512x512 for new textures created from photos just is not good enough for closeup views of models. I'm not talking all you see is pores close either. It is good enough for average scenes that don't focus in too close on the face of a character. The tools, while not as flexible as they could be, are pretty simple to use. You may not get a replica of a person's face, but you can do a fair enough job with good photos and plenty of patience. Additional morphing may bring that head into shape better.

Now for the ability to modify existing textures to create new looking characters, the face room is easy, fast and fun to use. (when you don't have any other issues like parameter dials that won't disappear when you change from the pose room) A matter of seconds playing with the putty tool on a character's head that has a goodly amount of quality morphs to work with and quickly tweaking the textures, you have a radically new face. For the most part, the face room works fine for me, but it has its glitches now and then.

I give it a thumbs up in general, provided bugs are fixed and the resolution of maps created from photos are preferably user definable, at at least raised to match at least the low end of high resolution.