Forum: Poser - OFFICIAL


Subject: Poser5's "Real World Units" vs the "Real World" ...............

geep opened this issue on Sep 16, 2002 ยท 13 posts


geep posted Mon, 16 September 2002 at 5:25 PM

Most modeling programs allow the user to use a real world scale (feet and inches or metric).

When an object is exported, there is a "multiplier" (or divider) that can be used to control the size.

This is done (I hope I'm not being too pedantic here) so that parts of any given model will have the correct proportions to each other. Picture a car that has wheels that are not correctly proportioned. It will look like a cartoon vehicle. Unless that's what you are trying to render, correct proportioning is very important when modeling.

For example: I use (the "extinct") RDS for modeling and if I change the model's size to 4.2% before I export, it will import into Poser exactly the right size. I don't have to "diddle" with the imported prop's "Scale" until I think it looks right.

Re: using Don=6'0" for a reference, how do I make a doorway exactly 7' tall, or a wall 8' tall?

If you only have one prop in the Poser studio, that may work ok but when you have dozens of props, you could spend many hours adjusting the scale on each different prop trying to get your render to look good.

When objects are not to "scale" and properly proportioned, you may get ONE good render and then change the camera angle and everything will probably not look so good anymore. Hmmm? Back to adjusting scales on different props, I guess.

BTW - Did you want fries with that?

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019