Forum: Poser - OFFICIAL


Subject: YAFRQ (Yet Another Face Room Question)

Jcleaver opened this issue on Sep 17, 2002 ยท 6 posts


kuroyume0161 posted Tue, 17 September 2002 at 3:08 PM

Well, okay. :) You can find the face texture that is being used in the Poser5/Runtime/textures/faceroom directory. Make a copy and load it into your fave paint program. The first thing that you'll notice is that the neckline is much lighter than the rest of the figure. You have a choice here: 1. Color the rest of the head texture to match that lighter color (or fade it more smoothly into the rest) OR 2. Darken the neckline and match that color up in the body texture. There aren't many real choices. The face texture must be fixed as the face room always does this. Check the Runtime/heads directory to see why this is happening. There is a transparency image that lets the default texture beneath bleed through at the neckline. You could edit this transparency image so that neckline is included in the face room texturing. Don't know what the results will be. As I am working with Asian figures, the default Don texture really sucks. I'm sticking with the smooth, tanned face created by the Face Room and creating a body texture to match. Good luck and let us know if you find any nifty ways around this. Kuroyume

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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