fiontar opened this issue on Mar 21, 2000 ยท 15 posts
fiontar posted Wed, 22 March 2000 at 3:28 PM
Hi all, Thanks for the comments! :-) I'll cut and paste the suggestions into a text file, and see what I can try, with what results. Some of the suggestions have already been experimented with leading up to this image, but others a worth a look, (or second look). I'm going to start on the rough of the next image tonight as well, and how promising the new one looks may determine how much more tweaking I will attempt with this one. I did notice the "problem rock". LOL. You all are funny. ;-) I had decided not to change it if that was the only problem with it. The wall is supossed to give a slight impresion of teeth, the two tall ones marking the exit. I could try shifting the entire wall slightly to the right, but it was a heck of a time getting the ground texture aligned to give the "path" a slightly traveled look. Allerleirauh, I agree the rocks look very strange. Actually, the texture was the thing that made me decide to go with this scene over two other attempts. This is a remote highland border exiting an Elven occupied territory. The rocks were magically raised along the border, and even though they may not have any real protective magics (it would take a lot of power to encircle an entire nation with wards), they would radiate slight magic, and be odd looking enough to make an enemy wary of crossing them. This, combined with rumors about their magical nature, and the fact that foes often don't return, (for other reasons), gives them a psychological effectiveness as border markers. Being "grown" out of the earth fits more with the elven style. :-) BTW, yes, I've avoided showing her feet here. Two reasons, one, I'm still working on acceptable footware, and two, the texture as the land get's closer to the camera doesn't look as good as the rest. I decided to leave that part of the depth of the image to the viewers imagination... shdwcstr, the contrast was a tough call, the higher contrast made them look even less real, (which wasn't a bad thing per say, as they aren't natural), but brightened up an image that was a little to dark. I'll compare higher to lower contrast again on the final. Thanks. arcady, the sword grip looks good to me, but you are not the only person who has commented on that. Getting the grip right was done before anything else after she was imported into poser. I tried a sword grip in my own hand, not a Katana, straighter hilt, but this was pretty close to the grip that felt most comfortable. I adjusted it in bryce to look proper from all viewing angles, before going on to setting the camera position and angle. I may try a slight rotation of the sword tonight. WarLoKK, I know the scabbard isn't traditional. Unfortunately, at this angle, it looks even thinner than it is, relative to the blade width. Before putting her into the scene, I had a wall behind her. The shadow of the scabbard showed better the thickness, but I lost the shadow with this scene. Next image, or shortly after, I may try to tweak that. I also have a custom sword I might try to build for her. I chose the katana because I love them, and this model was one of the best swords out of the small batch I tried. To everyone else not named, thank you for all the comments. Having a community here to offer opinions and encouragement has helped me stick to my art, and actuall finish it, much more so than when I've worked on my own. All comments go into my head, and even if something isn't implemented, it is probably at least tried, and may very well be applied to future images. Thanks, Fiontar :-)