Spanki opened this issue on Sep 17, 2002 ยท 37 posts
Spanki posted Tue, 17 September 2002 at 5:32 PM
I'm really starting to dig this new Material Room... I wanted to create a 'planked floor' based on my previous floor material, so I inserted a Color_Math node and piped the original texture through there to make a darker version, then piped both textures through a Tile node to create the planks. Since this is done at runtime, I don't have to create a new texture in PSP... similarly, since you can dynamically scale the UV values around, I can now use a bunch of my seamless tiles without first creating a correctly sized tile (will cut down on disk-clutter).
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