Spanki opened this issue on Sep 17, 2002 ยท 37 posts
Spanki posted Tue, 17 September 2002 at 6:40 PM
Thanks.. actually, in my plank example, I could have left out the Color_Math node and just plugged the original texture into the Tile_2 slot in the Tile node and adjusted the color there (since the default operation is 'multiply'), but I was playing with other math functions before I decided on multiply (you can use white for value_2 and square root to make it lighter, for example).
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