draklava opened this issue on Sep 17, 2002 ยท 3 posts
EricofSD posted Tue, 17 September 2002 at 10:09 PM
game models need low poly counts. To morph a poser figure to fit that I think would defeat the purpose. My suggestion is to model the rough shape and use texture to get your detail. Keep the polys VERY low. If the game is commercial, you may need a commercial modeler. While there are many low cost commercial modelers out there like Milkshape (made for low poly objects), probably the best bang for the buck is 3dtoolkit from www.dvgarage.com If you go to the Electric Image site, www.universe3d.com, you'll get a popup window with an introductory offer of about $200 which included EI 2.9 and Amorphium Pro 1.2. You can do anyting you want with those two products and I'm thoroughly satisfied. I'm not trying to discourage you from using Poser, just think that Poser is not oriented towards games.