*"go and rent a Pixar movie, or Final Fantasy, or for that matter any other 3D animated feature that has been released in the last decade. All of them have used the Reyes rendering technique."* That may be true But Pixar and squaresoft used something that CL totally ignored in their New Reyes/Raytrace hybrid engine..a proper lighting system and multipass rendering. Look at final fantasy and you see volumetric visble lighting that simulate bright spotlights, haze,airborn Dust and fog. and All of this data is renderd in Separate passes(SEE PIC) that is composited to get the final incredible visiual sequences you see in those movies.. CL took a basic Reyes scanline/raytraced hybrid renderer and dropped it into poser with nothing else to support it. Hence we see renders that offer no Great improvements over the the old P4 renders. *"Bryce is the all time best renderor there is."* IM sorry but that statement is just plain false :-) i started using bryce back in version2 and while it creates beautiful renders its a "Dumb" raytracer in that it makes no distinction between wood and water and raytraces EVERYTHING in your scene. An adaptive or "smart" render engine (Like Cinema4DXL or Lightwave3D) will use a Phong algorithim to only raytrace those elements in a scene that actually need raytracing ( reflective and refractive,transparent surfaces). And while bryce offers volumetric visible lighting with "volumetric world" enabled the render times for a single artist with one machine are not practical for simple 6 second animations as they go from hours to **DAYS** even **WEEKS** in some cases.
My website
YouTube Channel