Phantast opened this issue on Sep 19, 2002 ยท 12 posts
williamsheil posted Thu, 19 September 2002 at 2:11 PM
So far as I can tell from hacking the file format, Bryce doesn't support any strand (or line) based object primitives, so if it strand based hair that you're really keen to see, better dump Bryce. There was a utility (FurFur) I believe that converted the P4 hair generated by the "hair" easter egg into a polygonal form that could then be reimported back to Poser, maybe this would work. So far as P5 is concerned there are always the cloth dynamics which should be exportable. Anyone got any info on how well P5 exports the procedural shader materials - I assume that a bitmap converion is probably used. Bill