Forum: Poser - OFFICIAL


Subject: My first dynamic hair...

Spanki opened this issue on Sep 20, 2002 ยท 17 posts


zechs posted Fri, 20 September 2002 at 11:15 AM

Ya know I was just trying this a little bit ago. I haven't looked it up in the manual yet either. What I wanna know is how can I get my skullcap to look like the default ones, IE: with the nice texture, so that the scalp doesn't shine thru so much with fewer hairs. I tried simply cutting and pasting all the materials from the default skull cap to my new one (BTW the character is Judy based, but her head got reshaped by the faceroom so the defaul skullcaps won't fit.) But it was all screwed up. I think part of the problem is the figure I made the cap from had a faceroom skin. (Can you get rid of those?) Sorry if this isn't clear I just wanna know if you have been able to make a new skullcap with the Skullcap textures and transmaps applied that looks right. (Probably time to read the manual. :)) BTW the hair looks great very soft looking. the render time must be murder with 7000 hairs tho.