Forum: Poser - OFFICIAL


Subject: My first dynamic hair...

Spanki opened this issue on Sep 20, 2002 ยท 17 posts


Spanki posted Fri, 20 September 2002 at 12:57 PM

BTW, when you're creating growth groups, each polygon in the cap = one guide hair... the guide hairs are used for previewing, but can also be manipulated to style the hair. So, more polygons = more flexability for controlling clumps of hair, but you still control the total number of hairs on a per growth group basis, so unless you need a lot of specific control, you can probably get away with just using a spawned skullcap and not worry about adding resolution/polygons to the mesh.

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