Tempus Fugit opened this issue on Sep 19, 2002 ยท 11 posts
Tempus Fugit posted Fri, 20 September 2002 at 2:23 PM
I got a pretty good simulation by using the alternate diffuse color as a second texture on a sphere map, set to about 50% grey. The two maps together pretty much achieve the look I was trying to get. I get more or less of the reflective look by making the color more black or white. I'll make an example later tonight and post it here. Thanks for the suggestions!