Forum: Poser - OFFICIAL


Subject: AHHHHH!!!! >>POSER 5 SUCKS!!!!!!!<< LAST STRAW.........

timoteo1 opened this issue on Sep 20, 2002 ยท 138 posts


timoteo1 posted Fri, 20 September 2002 at 5:10 PM

Dave: That's the thing ... they supposedly were "building it from the ground up" ... and thus the three years. What a total load of crap. I've held my tongue about it since the release, but as I said, I just feel misled, very disappointed, and frustrated. Entropic: You're right, I can ... and I use Lifeforms a LOT, but it sure would have made my life easier if I could do a simple jog or run within Poser for a change. WHY have the WD if it's going to create useless animations? It's a waste of code and everyone's time. There are a lot of things you can "work around" in Poser. Things I have been working around since version 3. But the point is, a good many of these things I shouldn't have to take 10-20 steps, just because Poser has STILL not been properly coded. They list these features in all their propaganda .. and that's part of what we are paying for ... and, sadly, we're simply not getting it. The box should say: "NEW! Walk Designer -- well it kinda works." "NEW! Face Room -- Comes close to being useful, but with low-res texturemaps, awkward controls, no way to import or save heads directly, limited morph dials and character compatibility, we really half-assed it!." "NEW! FIREFLY Render Engine -- Well, we gave it a fast name anyway." "NEW! Nodal Shaders -- But your on your own as to how they work." "Redesigned from the ground up -- Well, kind of ... we basically bought some 3rd part plugins for the new rooms, than haphazardly slapped them into our totally untouched, and historically lacking, Poser 4 interface." "NEW! Simplified lighting ... Why bother with those complex and useless omni and volumetric lights, when you can have the straightforward PoserBall light setup?" Ok, I'm getting silly. You get the idea. -Tim