timoteo1 opened this issue on Sep 20, 2002 · 138 posts
soulhuntre posted Sat, 21 September 2002 at 4:29 AM
Entropic - "The lighting's simplistic, and lacks in some respects, but Poser users don't want Mental Ray lighting capabilities. Hell, people bitch about the speed now ( and it's still vastly faster than Bryce, Mental Ray, et. al. ), how do you think they'd feel waiting around for GI?"
Oh, I agree a lot of folks would be annoyed - and I totally agree CL didn't want to or even have a need to build in a rendering system with an "advanced" lighting model (these days most of us in my production pipeline consider GI to be a basic/minimum feature). What I find is hurting most is the lack of an easy way to get this stuff into a system with a high end rendering engine at this time. The hair I can live without... but the dynamic cloth shouldn't be a problem and basic support for the material room wouldn't be that hard.
**Entropic - ** "putting images together that will soon be Final Fantasy Movie level quality"
Let's not get crazy. Poser5 is good stuff... but it isn't that good :)
Individual stills from photograph based textures? Sure. Animated characters under diverse lighting conditions from procedural textures? No.
VirtualSite - "Multiple undos? Poser is a memory hog to begin with. Why would you burden it down with multiple undos that will just sop up more memory resources?"
There is no reason for multiple level undo to be an serious resource hog, but let's skip that and take just ONE level that actually does the right thing :)
I >LIKE< P5, but I think we need to keep a realistic eye on where it has limitations, either by accident or design.