timoteo1 opened this issue on Sep 20, 2002 ยท 138 posts
williamsheil posted Sat, 21 September 2002 at 11:03 AM
Hi Steve Deleting a character should only change one pointer in memory The problem with that approach is the character still consumes (in Poser's case) a vast amount of system resources and would also require a lot more than one pointer change to disconnect it from the current scene. Each individual body part (actor) in fact has a semi-independent existance in the overall poser scene. Hence (at least) dumping the character data to the file system would probably be desireable and still require a lot of work other than a reference switch, likewise reconnecting the figure correctly. This is what I was implying. My reference to the pz3 save was for the convenience of demonstrating (apart from reformatting in ASCII) how much information must be temporarily saved, either in memory or on file. Bill