Orio opened this issue on Sep 21, 2002 ยท 5 posts
williamsheil posted Sat, 21 September 2002 at 1:37 PM
Under most circumstances, it may be expected that an exported "displacement mapped" mesh would have tens or hundreds of times the vertex count (hence file size) of the original, undivided object. While it may be a useful technique for creating models based on a simple seed object, so far as Poser type figures are concerned, the resulting exported object would be huge. Further extremely high poly objects would severely tax the resources of any application they were loaded into. It is for this reason that most applications only subdivide and displace at render time, and even then, generally only one polygon at a time. Bill