timoteo1 opened this issue on Sep 20, 2002 ยท 138 posts
wolf359 posted Sat, 21 September 2002 at 2:44 PM
Since the release of the propack4 and the LW,C4D,MAX plugins I have accepted that poser is and always will be just a character animation plugin for bringing those hi quality DAZ CG humnoids into a REAL program. ;-) When i have animated poser figures in Cinema4DXL I have Open GL hardware acceleration and batch rendering.mutilprocessor support, particles ,volumetrics and radiosity.etc. etc.same for LW and MAX users Most poser users are strictly still render, photoshop/PSP artist, and Dont care about all this highend stuff Yes the walk designer should work by now and this business of room panels bleeding over into each other in P5 is terrible!!! :-/ but poser was NEVER meant to be a full fledged immersive CG program. And if i may offer My opinion to animators and aspiring Desktop filmakers,its really time to stop asking CL for these highend features and treat this $300 program as a plugin and start saving for a REAL program that will import your DAZ models from poserpro4 (LW, C4DXl ,MAX ,Vue). And to Timoteo1 :I feel your pain brother :-) a while back i posted a similar angry rant over at the Cinema4DXl forum at creativecow.net about this $500 Dynamics plugin for cinema4DXl. a plugin whos manual is 95% general physics theory and 5% instructions for us users of the plugin!!!! :-/ within minutes I had three sample files emailed to me that I reversed engineered to get the basic dynamics settings and start doing cloth simulations.in C4D (it helped that my diatribe was replete with references to the superiority of lightwaves built in collision dynamics) So a full on rant from time to time can get you results.